Wearable technology provides easier ways to track frequent changes in physical and biochemical levels. With 20% of American adults using wearable technology atleast once a month, I wanted to incorporate Companion’s mood tracking as a smartwatch app concept. I used the rapid prototyping method, and extensively show my iterative process in designig interfaces.
Users need a convenient way to log frequent mood changes throughout the day and identify their main moods.
- A simple and enjoyable experience
- Easy to use while on the go
- Show brief summary of top moods
The design idea was developed using the Rapid Prototyping method
- 8 minutes to sketch out the solution
- 4 minutes to get feedback
- 6 minutes to re-sketch
- 2 minutes for another round of feedback
USER FEEDBACK round 1
After the first iteration, the users had the following feedback on my design:
- To decrease the amount of text
- To include smartwatch interactions other than scrolling such as: swiping, bezel turning
- Make options larger
Based on the feedback, I went back to the sketch board.
USER FEEDBACK round 2
- What information does the graph on the home screen provide?
- Having more summaries that can be easily interpreted at a glance ie. fitness/steps app
- Colours on the intensity scale
I decided on the scope of the design based on the two iterations.
Focus on visual hierarchy
I wanted to use graphics and visual hierarchy to help the users to quickly navigate through the app.
Hi-Fi version 1
ITERATE, ITERATE, ITERATE
After I made my first set of Hi-Fis and interactions, I still was not satisfied with certain parts of the app: The infographic in the home, the cohesiveness of the mood intensity scale, and the lack of structure in the confirmation page.
I worked to further improve these points. I also decided to change the background to a slight off-white #F6F6F6 in order to reduce the strain on the eyes that may be associated with using the watch in different lighting conditions (even with the auto brightness adjustment).
Hi-Fi version 2
LEARNINGS IN SMARTWATCH DESIGN
This was my first time designing for a wearable. Smartwatches had a greater size restriction than other digital devices. Thus small adjustments in the text and visuals had a more profound impact on the hierarchy. I had to be more creative to put emphasis on the essential parts that the user needed to interact with before moving to the next page.
Even through so many iterations, there is still so much to be improved and learned. What do you think can be improved? Please feel free to leave me a comment through my contact form or social media.